Final Fantasy 13 2 Mods

Modder ‘MJB’ has released an AI-enhanced HD Texture Pack for Final Fantasy XIII-2. This HD Texture Pack is 4.7GB in size, and uses AI techniques to improve most of the game’s textures.

Apr 23, 2021 The FF XIII-2 HD mod is similar to the one made for the base XIII game by increasing the resolution of many of the textures used by the game to bring out detail and sharpness to the images. It also improves many of the models with a higher number of polygons, providing smoothness and a more natural look to the characters. Siege Survival: Gloria Victis released on Steam last month and the good people at Koch Media have partnered with us to give away 35 copies of the game to the Nexus Mods community! Siege Survival is a new resource management survival game set in the medieval world of Gloria Victis.

Final fantasy 13 2 pc mods

This pack increases the resolution of numerous textures to bring out detail and sharpness to the images. It also improves many models with a higher number of polygons, providing a more natural look to the characters.

Final Fantasy 13 2 Mods

As the modder noted, though, not all of the game’s textures have been overhauled.

“There exists some limitations within the game. For example, individual game files cannot exceed 2GB in size. As many of the character/item textures exist within a single game file, some of the larger textures were skipped to provide room for multiple smaller ones. Also, a number of environments are an amalgam of multiple textures. While at 720p this probably had the effect of making the visual look of an area better, it doesn’t scale well to higher resolutions. Improved textures in these areas get “washed out” by the blending of other textures. Due to these texture limitations, more effort was put into improving the individual models to make them more realistic with an emphasis on Serah & Noel.”

Also note that you’ll need the FF XIII-2 4GB patch. If you own the Steam version, then this mod will automatically patch the file.

You can download this HD Texture Pack from here.

Lastly, the modder did not share any videos or before/after comparison screenshots. The only image he shared is the following one which showcases some of the overhauled textures.

Enjoy!

Final Fantasy 13 2 Mods Decocraft

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

Final fantasy 13-2 plotFinal Fantasy 13 2 Mods
- Mog clock, speech bubbles, quest and aiming marker placed at correct depth
- some distortion effects during fights look strange (similar to motion blur, etc.)
- some lense flare effects and character portraits for monsters had to be disabled
- sporadic HUD elements are still 2D as fixing them would cause other issues
  • Download this ZIP file and extract the contents into the main folder of the game (e.g. ...SteamSteamAppscommonFINAL FANTASY XIII-2)
  • move d3d9.dll into the folder that contains the game's EXE file (e.g. SteamSteamAppscommonFINAL FANTASY XIII-2alba_dataprogwinbin)
  • if You want to reduce Mog to its glow effects (which still indicates its position and the detection of hidden treasures) copy the files from the Mog remover folder into Shaderoverride/PixelShaders/. I really like this character, Kupo! But it looks too strange for me so I have decided to include the option to make it invisible ^^
- The game uses the same shaders and even textures for many different purposes that need different kind of fixes. So the fix also detects the actual convergence presets to identify the gameplay situation (main menu, exploration, cut scene, etc.) and uses the correct method. Please make sure to have used the correct hotkey for the actual gameplay situation.
You can customize the settings by pressing the hotkey, adjust convergence/depth and save it with Ctrl+F7.
'c' - toggles (a) the preset for the start menus, Historia Crux and loading screens and (b) the preset for the Crystarium. The game will start with preset (a) so You just have to press '7' after the level was loaded. Please do NOT adjust the convergence and save it when the last hotkey You have used was 'c'.
- DX9Settings.ini provides information how to change the hotkey assignment and to change the depth of the HUD for the presets (even making it 2D again)
- Toggle light shafts intensity with hotkey 'v' (original/reduced/off)
Many thanks to bo3b's school for shaderhackers and especially DarkStarSword!